Orion Idle Log in
Hearthstone Crossing: a cobbled road between thatched cottages, with a carved standing stone holding a small flame

Hearthstone Crossing [0, 0, 0]

Four old roads meet around a hearthstone polished by generations of waiting boots.

Four old roads. Pick one.

Orion Idle is a turn-based RPG you play in your browser. Walk a hand-drawn world one step at a time, fight the way a tabletop fights, and come back tomorrow with a full bar of stamina.

Enter the world
HP
164/164
Fury
22/100
XP
3162/3324
Stamina
2000

A world you cross one step at a time.

Every location is a place drawn by hand, with its own ground to stand on. Move in any direction and the next one opens. Meet a traveller, search the ruins, take a quest, or walk into something with teeth.

A moss-covered stone bridge over a clear mountain stream
Mossy Bridge Water threads beneath a bridge whose parapets have softened into cushions of moss.
Glossy black tree trunks in a grove lit by blue and violet light
The Nightglass Grove Glossy black trunks reflect the luminous forest in broken vertical strips.

World map The map fills in as you go.

  1. Hearthstone Crossing Four old roads meet around a hearthstone polished by generations of waiting boots.
  2. Worn Footpath Cart wheels have worn the forest floor below the roots on either side.
  3. Split Oak Lightning has opened the oak from crown to earth; living leaves still shade both halves.

Fight like it's a tabletop.

Combat is turns, rolls, and choices. Your attack roll meets their armor. Attributes, equipment, and abilities shift the odds, and the game shows you the odds before you commit. Attack, defend, spend your class resource, or flee and live.

Combat. Each ability shows its cost, its damage range, and its chance to hit.

Watch the film
Turn-based combat against a Tithebound Drover, showing warrior attacks and Fury

Fifteen seconds in Orion.

Movement, the map, and one round of combat, recorded in the game. No sound.

Read the video description

The adventurer explores a location and moves to a neighbouring one. The map opens to show the connected places explored so far. In combat, the adventurer faces a Tithebound Drover and chooses an attack; the round plays out and health and Fury update.

Three ways to fight.

Each class runs on its own resource and its own abilities. Gear and attributes are yours to shape from there.

Warrior

Trade blows and build Fury with every swing. Spend it on strikes that tear through armor.

Fury 22/100

  • Iron Cut A vicious diagonal slash that tears through armor and flesh alike.
  • Bulwark Braces behind weapon and will alike, reducing incoming blows to glancing strikes.

Rogue

Precision, poison, and a well-timed exit. Energy pays for the moves that decide a fight early.

Energy 60/100

  • Venom Sting A coated blade finds its mark. The venom works slowly, but relentlessly.
  • Shadowstep Vanishes into shadow and reappears behind the target, striking from a blind angle with a bonus follow-up attack.

Mage

Mana for spells that burn, bind, and protect. One good cast changes the whole round.

Mana 84/100

  • Ember Lance Conjures a spear of white-hot embers that streaks toward the target, igniting on impact.
  • Binding Frost Calls forth biting cold that crystallizes around the target, searing and slowing.

Not everything is happy to see you.

Some paths lead to a friendly face. Others have teeth, or antlers, or roots.

The Greymane Wolf, a grey-furred woodland predator with amber eyes
Greymane Wolf HP 16 Ranges close to the settlements in packs. It will not wait for you to draw.
The Ironbark Treant, a towering creature of gnarled wood
Ironbark Treant HP 42 Slow to anger and slower to fall. Leave it be and it will usually do the same.
The Hollow Stag, a pale antlered creature wrapped in cold light
Hollow Stag HP 20 Seen at the edge of the Nightglass. It watches, and keeps its distance, until it does not.

Take your turn. Take your time.

Stamina refills every day, so a session is a few encounters and a plan for tomorrow. The world waits exactly where you left it.

Enter the world

Sign in, choose a class, and you are standing at the hearthstone.