Orion · when you play
Explore and fight
- Walk through hundreds of illustrated locations.
- Meet creatures and fight turn-based battles.
- Follow quests and level your Warrior, Rogue, or Mage.
Orion Idle · a text-based RPG in your browser
Explore illustrated landscapes, follow quests, and fight turn-based battles in Orion. Then switch to Idle, where your skills keep training and your potions keep brewing while you are away.
The demo needs no account. Plays on desktop and phone, nothing to install.
The Sunless Verdure
The Hourless RingOrion is the world you explore and fight in. Idle is the workshop that keeps working when you step away. Both belong to the same character, and each one makes the other stronger.
Orion · when you play
Discoveries open work. Finding a forest, mine, shore, or shrine in Orion unlocks its Idle activities.
Work comes back as supplies. Potions and Prayer seals made in Idle transfer to Orion as consumables and buffs.
Idle · while you are away
Choose Orion or Idle below to see how each side plays.
Explore the world, follow quests, and fight turn-based battles as a Warrior, Rogue, or Mage.Gather materials, master skills, and craft supplies for Orion. Your activity keeps running while you are away.
Fights use tabletop-style attributes and dice rolls. Check your chance to hit, choose an action, and read how the round plays out.
Swing with your weapon. The roll against the enemy's defense decides whether it lands.
Spend Fury, Energy, or Mana on a class ability: heavy strikes, poison, fire, frost, or wards.
Brace for the round and take less from the next hit.
If the fight turns against you, try to run. A roll decides whether you get away.
Play the demo No account needed.
Walk from the Eldergrove's forest paths to the Sunless Verdure, the Forever Shore, and the Crownscar Mountains. Hundreds of connected locations lie between, each with its own illustration and description.
Eldergrove
Four old roads meet around a hearthstone polished by generations of waiting boots.
Pick a direction. Every step opens another illustrated location.
Read what you find. Travellers, hidden things, and creatures that would rather you left.
Find your way back. Your map remembers everywhere you have been.
Each region has its own creatures, described in the game's own words. Inspect their attributes, choose your spells, and decide whether to fight or walk away.
The Sunless Verdure
A broad moth whose pale wings bear the blurred likenesses of faces pressed against cloth. It feeds on the spores blooming from fallen trees, settling where the forest is busiest with decay. When it opens its wings, a fine grey dust hangs in the air like breath in cold weather.
Talk to the people you meet to accept their quests. Your journal tracks the objective, your map marks the places that matter, and finishing the job earns its reward.
Eldergrove quest
The corruption runs deeper than brigands and beasts. Something stirs in the old ruins beneath the forest. I need someone brave, or foolish, enough to investigate.
Something is driving the creatures from the deep forest. Venture into the Eldergrove Depths to investigate.
Each class fights with its own resource, attribute, and abilities. Pick the one that matches how you like to play.
Stand and trade blows
Build Fury with every melee attack, then spend it on heavy strikes and a shield wall when the fight gets rough.
Iron CutDeals physical damage.
BulwarkIncreases defense and dodge.
Sundering BlowCracks armor and weakens the target.
BloodlettingOpens a wound that bleeds every round.
Poison, then press the advantage
Spend Energy on precise attacks, lingering poison, and follow-up strikes that punish a wounded enemy.
Venom StingPoisons the enemy over several turns.
ShadowstepAdds a follow-up strike.
Smoke VeilA haze that makes you hard to hit.
Storm of EdgesA fast flurry of cuts.
Fire, frost, and wards
Spend Mana on burning and freezing spells, and on protective magic that keeps you standing at range.
Ember LanceDeals damage with fire.
Binding FrostDeals damage with frost.
Galvanic SnapA cheap, quick crack of lightning.
GalewardA wind barrier that dulls blows.
Gather from the wild, discover new recipes, and turn a few spare moments into lasting progress. Your active job keeps running while you explore Orion.
Gather · Craft · Grow
Cut your first logs, gather wild ingredients, and build a stockpile for the workshop. Every action brings your next skill level closer.
Start your adventure
Husbandry preview
Meet the animals of Husbandry, from chickens and geese to sheep and cattle. A glimpse of the farm you’ll grow alongside your adventures.
Start your adventure
Gathered by you. Brewed by you.
Turn your gathered ingredients into healing potions and lasting buffs. Follow a recipe, prepare your supplies, and head into Orion ready for what comes next.
Start your adventureChop, fish, and mine raw materials. The first actions take two to four seconds.
Turn materials into bars, glass, reagents, and potions in the workshop skills.
Every finished action counts toward that activity’s mastery, and mastery raises its yield.
Sell surplus for Scrip, then buy upgrades and craft tools that raise your yields.
Idle counts time in one-second ticks on the server. Close the game, come back later, and the work you missed is settled for you, up to 24 hours at a time.
Mining · level 43
Collect a distinct wild signature ingredient for tier 3 Alchemy.
Start a job before you leave. Gathering has no inputs, so it can run all night.
Crafting stops when inputs run out. Each recipe shows how many actions your stock covers and how long they take.
Return to a summary. See the time that passed, the items made, and the XP earned.
Advanced recipes draw on several skills. Select an activity to see its full ingredient chain, with your current stock beside every material.
Alchemy · level 36 · 1 minute per brew
Grants +2 Intelligence for 12 hours in Orion. Its four ingredients come from five skills.
Luminous Mnemonic crystalMining 36, unlocked by finding a mine in Orion
Mooncap solventAlchemy 8, from foraged mooncaps, purified water, and dusk charcoal
CharcoalFiremaking 1, from pine logs
Crystal ampouleCrafting 26, from a glass batch, quartz, and ember charcoal
OR marks an ingredient you can swap for another. Select any material in the game to jump to the activity that makes it.
Transfer finished potions and Prayer seals from Idle to your World inventory. Each transfer costs Scrip earned in Idle; World gold stays separate.
Choose how many to send. Greater potions cost 15 Scrip each.
The potion arrives as an ordinary World item, ready to use outside combat.
The active buff sits above your meters and counts down its remaining time.
Item · consumable
Small Health Potions brewed in Idle become the same health potions you carry into Orion’s fights.
Item · timed buff
Eight families, from Strength to Critical chance, in five tiers lasting from 1 hour to 3 days. A new potion refreshes the buff from its own family.


Item · blessing
A six-hour Prayer vigil earns a seal from one of twelve deities. Each grants a one-day blessing, such as 5% more HP from resting. One blessing is active at a time.
Skills are grouped the way the game shows them. Nine are open now, and the rest are marked as coming later.
Raw materials
ForestryCut timber, gather herbs and ferns, and forage for mushrooms.
FishingCatch fish in shallows, tidal waters, and deepwater.
MiningMine ores, uncover gems, and quarry stone and salts.
FiremakingBurn timber into fuel and ash for the workshop.
FarmingComing later
Refine and brew
AlchemyPrepare reagents and brew potions for healing and World bonuses.
SmithingSmelt bars and alloys, then forge metal parts.
CraftingShape glassware, prepare materials, and assemble tools.
TailoringSpin thread, weave cloth, and work leather.
Devotion and beyond
PrayerTrain devotion and hold deity vigils for blessings in the World.
SummoningComing later
ThievingComing later
NecromancyComing later
ArchaeologyComing later
Every journey starts at Hearthstone Crossing
Log in to create a character or continue a saved game. Explore in Orion, train in Idle, and switch between them whenever you like. Stamina refills every day, including while you are away.