The Blue Rain Room: enormous mushrooms drip luminous blue rain over a dark woodland path

TURN-BASED RPG · IDLE ELEMENTS · BROWSER PLAY

One more step.
Somewhere
stranger.

Follow the light under the mushrooms. Take the path nobody mentions. Meet a moth you’ll wish you hadn’t.

A vast, illustrated RPG world, discovered one location at a time. You choose the route. You call the turns.

No download. Desktop or mobile. Just one more node.

A SMALL CORNER OF THE SUNLESS WOODS

The Blue Rain RoomEven the rain glows here.
[15, 12, 0]

Hundreds of placesEach with a name, a scene, a reason to stop.

Three ways to fightWarrior, Rogue, or Mage. Make it your build.

Your turn. Your pace.Tactical decisions, with room to step away.

01 / LEAVE THE FAMILIAR BEHIND

Landmark to landmark.
Never quite what you expected.

A crossing becomes a forest. A forest gives way to luminous depths. Beyond them: open water, steep ridgelines, and roads that keep going.

A stone path threads between cottages at Hearthstone Crossing
THE FIRST STEP[0, 0, 0]
ELDERGROVE

Hearthstone Crossing

Four old roads meet around a hearthstone polished by generations of waiting boots. Pick a direction. Familiar doesn’t last forever.

Landmark 1 of 5

HOW EXPLORATION WORKS

The map is made
of moments.

  1. 01

    Choose a direction

    Move between connected nodes. Each step brings another illustrated location into view.

  2. 02

    See what’s waiting

    A traveller with a story. Something worth investigating. A creature that would prefer you left.

  3. 03

    Make it part of your world

    Your map remembers explored locations. Return to familiar landmarks, or follow the next unknown path.

Find your own route

A few stops from a much longer journey. Preview the landmarks above; discover the paths between them in the game.

Funeral Silkwing: a huge pale moth with unsettling human faces patterned across its outstretched wings
FIELD GUIDE / HANDLE WITH CAUTIONFuneral Silkwing

02 / THE LOCALS ARE DIFFERENT HERE

Those aren’t eyespots.
They’re faces.

Meet the Funeral Silkwing. It has a beautiful name. That is not a recommendation.

Its pale wings carry the blurred likenesses of faces pressed against cloth. It feeds on spores blooming from fallen trees. When the wings open, grey dust hangs in the air like breath on a cold morning.

FOUND INThe Sunless Woods
DIETSpores. Apparently.
YOUR NEXT DECISIONFight, or find a way out.

Orion’s encounters have names, stories, and very particular problems. Read the scene before you decide what kind of hero you are today.

Meet it yourself

03 / THINK LIKE AN ADVENTURER

A tabletop heart.
Your browser is the table.

Read the situation. Weigh the odds. Take your turn. Your attributes, gear, and class abilities matter more than how fast you can click.

Attack with intent

Check your chance to hit. Pick a basic attack or spend your resource on a class ability.

Know when to defend

Reduce incoming damage, manage your health, and set up the next round. Fleeing is a choice, too.

Make your build matter

Weapons, armor, attributes, buffs, and debuffs shape the fight. A clever turn can change it.

THE ACTUAL GAME
Click a screen to take a closer look ↗
Orion Idle / WorldDESKTOP
Room for your world, journal, and equipment. Keyboard shortcuts included.
MOBILE / SAME WORLD, SMALLER POCKET

Explore the Blue Rain Room. Move, investigate, check your map, and choose what happens next.

Your browser. Your adventure.

At your desk More space for your logs, quests, and equipment. Move with the keyboard; pick actions with shortcuts.

On your phone Touch-friendly controls, compact combat, and panels that open when you need them. No app to install.

When life calls Step away between turns. Return to your character, your explored map, and the next decision waiting for you.

04 / THERE’S USUALLY A STORY

“Something is driving
the creatures out.”
That sounds like your problem.

A stranger’s trouble becomes a reason to leave the road. Take on quests, follow objectives through the world, and return with a better answer than “probably nothing.”

Start your first quest
FROM THE QUEST JOURNAL

EXPLORATION / ELDERGROVE

Into the Depths

Something is driving the creatures from the deep forest. Venture into the Eldergrove Depths to investigate.

  1. 1
    Hear the story

    Talk to the people you meet. Find out what they need.

  2. 2
    Follow the objective

    Your journal keeps the details. Locate known targets on your explored map.

  3. 3
    See it through

    Complete the task, claim its rewards, and find what comes next.

ONE THREAD IN A MUCH BIGGER WORLD

05 / BRING YOUR PARTICULAR TALENTS

Steel. Subtlety.
Or a deeply unreasonable spell.

Three classes. Different resources. Plenty of room to experiment with equipment, attributes, and the way you handle trouble.

01 / WARRIOR

Take the hit.
Make it count.

Build Fury through melee attacks, then put it into a devastating strike. Arms, armor, and a stubborn refusal to fall over.

RESOURCEFuryPRIMARY ATTRIBUTEStrength

Iron CutA vicious physical strike.

BulwarkBrace for incoming damage.

Play a Warrior
02 / ROGUE

A fair fight?
How quaint.

Spend Energy on precise attacks, poison, and a very inconvenient follow-up. Make every opening somebody else’s problem.

RESOURCEEnergyPRIMARY ATTRIBUTEAgility

Venom StingLeave a poisonous reminder.

ShadowstepStrike with a bonus follow-up.

Play a Rogue
03 / MAGE

That’s a problem.
Set it on fire.

Turn Mana into fire, frost, and protective magic. The right spell at the right moment beats a very large stick. Usually.

RESOURCEManaPRIMARY ATTRIBUTEIntelligence

Ember LanceA focused burst of fire.

Binding FrostA spell of searing cold.

Play a Mage

YOU’VE SEEN A HANDFUL OF PLACES. THERE ARE HUNDREDS MORE.

The next strange thing
is just over there.

Take a few turns or lose yourself down another path. Daily stamina recovery gives you a reason to return; curiosity takes care of the rest.

Log in & begin your adventure

Choose or create a character. Pick a direction. See what happens.

Turn-based combatNode-based explorationQuests & lootDesktop & mobile

Orion Idle gameplay

Actual game UI. Close with Escape or the × button.